Company Description
People Can Fly is one of the leading independent AAA games development studios
with an international team of hundreds of talented individuals working from
offices located in Poland, UK, US, and Canada, and from all over the world
thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as
Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of
the most experienced Unreal Engine studios in the industry and we are
expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting AAA projects with
the top publishers in the industry: Project Gemini with Square Enix, in
addition to a new IP to be self-published and two other games in a concept
phase. One of our IPs is also being adapted for VR technology.
With over 20 years of experience, PCF sets out to explore new horizons. We aim
to combine our expertise with creativity of the best and most forward-thinking
talents in the industry to work together on the new generation of action games
for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect
your craft and expand your knowledge, working alongside leaders in the
industry on bringing a brand-new unique experience to the players worldwide.
If you feel yourself able to deliver as nobody else, take ownership of your
projects, and are ready to leave a mark on a game you work on, apply now!
Please note, this role is located in Dublin, Ireland. All candidates must
be located or open to relocation to Ireland.
Job Description
People Can Fly are actively seeking a talented and experienced Product
Manager/Publishing Producer to join our growing Publishing team to oversee and
manage a wide variety of games from initiation throughout release and post
launch. In this role, you will work directly with our development and
publishing teams to help and create the most engaging and rewarding product
and live service experience for our players. You will be dedicated to figuring
out what players want, how they behave in the game, and most importantly, why.
From there, you will transform the insights from data to create and execute
actionable product roadmaps and global go-to-market plans together with the
game teams and the leads of other publishing teams as of marketing, online
services, liveops, community etc.
As a core part of our franchise and game leadership teams, successful Product
leaders at People Can Fly need a unique mix of quantitative and qualitative
capabilities. Your knowledge of the business behind video games in general,
and how to serve the communities that congregate around games, is of vital
importance, as is the ability to think and act strategically. You have a high
level of command of utilizing data to champion customer-centric insights,
using them to define the roadmap and evaluate results. As part of this cross-
functional team, you'll work closely with the project team, publishing team,
and our external partners to drive acquisition, retention, and monetization
strategies that enable success of the product and brand. The same levels of
creativity, innovation and ingenuity that our creative teams bring to areas
like design and art, we expect from our product leaders in strategy, data,
live ops, and monetization.
Responsibilities :
Develop the long-term strategy for the business of our game, communicate
the vision, and give updates on progress to leadership.
Translate strategic directives into goals that can be monitored and drive
strategy around achieving results through the associated KPIs
Represent the customer/player in all game development and live operations
decisions, be the voice of the player to the game team using an intimate
understanding of player motivations
Evaluate product milestones and provide regular feedback to the
development team.
Plan and monitor the product's schedule on the Publisher side, considering
the other publishing teams' processes and mediate among their needs
Work across the publishing organization to drive accountability for
shaping and maintaining product goals and dates
Perform stakeholder management, by ensuring that all key stakeholders on
the development team and publisher side are kept informed and aligned on
the product direction, priorities as well as project updates.
Partner with key leads across Product, Creative, Analytics, Tech, Brand,
and more, to develop well-reasoned and data-informed strategy that drives
acquisition, engagement, monetization, and community for the new franchise
Work closely with analytics teams to provide the right data, information,
and insights to support short- and long-term decision making. Be a fierce
advocate for the quantitative, data informed culture
Establish goals and KPIs to measure player base health and business
performance. Monitor and escalate potential issues and share performance
data with development, publishing, and commercial leadership. Lead
forecasting efforts, scenario planning and business reviews.
Drive experimentation and A/B testing strategies
Define the soft launch and performance measurement strategy for rolling
out this product to the market, including test markets, etc.
Build out the revenue side of the financial model, working with
leadership, demand planning, and finance
Identify all relevant project risks in collaboration with the development
team, collaborating on plans for their mitigation and contingencies
Collaborate with internal publisher product development specialists for
UR, Design and Art - when needed - to ensure product quality goals and
requirements are met
Coordinate the development team from the publishing side in the
preparation of Milestones deliveries and submissions
Keep abreast of and understand gaming and market trends, business models,
and player preferences across all genres, platforms, territories, and
demographics
Possesses strong analytical and communication skills
Qualifications
Minimum 7 years working experience as Product Manager or Publishing
Producer, with experience successfully launching games and running them as
a live service with rapid iteration loops
Experience as an operational leader overseeing games in the free to play
space through full development cycles - from prototyping to live ops
Deep knowledge in the key performance metrics that drive game performance
Deep knowledge of Game Publishing function including marketing,
operations, live services, community, monetization and other
Ability to effectively balance the needs of technology, business, and user
experience
Experience with owning and managing a P&L, a product roadmap, crafting
product requirements, and specifications
Ample knowledge about the video games market, user acquisition, and
optimization of the player funnel
Experience communicating across a variety of cross-functional
stakeholders, working across time zones and international offices
Skilled in building and optimizing complex workflows, managing budgets and
delivery timelines
Experience with forecasting and creating monthly/yearly/long term budgets
Demonstrated ability to drive change and accountability through influence
and collaboration
Excellent interpersonal skills to manage complex projects with diverse
stakeholders all over the world (disciplines, regions, etc)
Additional Information
What we offer:
Canada
Benefit package 100% paid by PCF. Insurance company reimburses 100% of
claims (Up to $500 per service a year, as well as individual family
coverage).
Full Dental coverage, including major dental and orthodontics.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental wellbeing sessions included in the plan for
members and their dependents.
A competitive salary and performance-based annual bonuses.
Personal development opportunities and ability to work in a global
environment.
Work in a creative team with people full of passion for what they do.