BU

Bungie

Destiny Weapons Designer (Associate to Mid)

United States

Closing in 9 days

We are looking for a highly technical, Associate to Mid level Gameplay Designer to join Destiny's diverse Weapons and Equipment team. Our Weapon and Equipment Designers are dedicated to creating seamless core game feel that drives unforgettable combat experiences.

As a Weapon Designer on the Destiny Weapons and Equipment team, you will work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Creatively drive compelling second-to-second gameplay experiences
  • Collaboratively design, implement and balance top notch weapons
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Drive to develop well understood goals that match the creative direction of the game
  • REQUIRED SKILLS

  • Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
  • Demonstrable understanding of how second-to-second action games work and why people play them
  • Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control
  • Experience with many modes of online play
  • Ability to deliver and receive feedback on design in a constructive and positive way
  • NICE-TO-HAVE SKILLS

  • Portfolio demonstrating the drive to make great feeling action gameplay
  • Demonstrable leadership experience
  • Experience successfully leading interdisciplinary teams through several game development cycles
  • Experience hiring, training, mentoring, and managing peer and junior designers
  • Listed below are the two base pay ranges associated with this role at multiple levels. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non- exempt (hourly).

    This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.

    In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.

    Bellevue Pay Range I

    $72,000—$89,000 USD

    Bellevue Pay Range II

    $98,000—$129,000 USD

    Bungie full-time (non-contract) employees in the U.S. also receive:

  • 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
  • 10 paid Floating Days annually, prorated in the first year of employment based on start date
  • 10 paid Bungie-observed holidays annually
  • One hour of Paid Sick Time (PST) for every 30 hours worked
  • Contract and International FTE employees receive competitive benefits through their relevant contracting agency.

    So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

    Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, ID, IL, MA, MD, MI, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie's remote policy is subject to change at the company's discretion.

    Job details

    Title

    Destiny Weapons Designer (Associate to Mid)

    Employer

    Bungie

    Location

    United States

    Published

    February 09, 2024

    Application deadline

    March 10, 2024

    Job type

    Junior

    Field

    Software Engineering

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